current status
art director at
tieto germany, munich, de
  Bio 
contact
andreas berlinger
+49 176 6520 4165
links
nice people at ...
  tat ort 
  alexandra berlinger 
  studio elastik 
  groovestudios 
  rotaug 
  interaction design 
good stuff at ...
  proce55ing 
  telepolis 
  dublab 
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On Mobile Phones
Project briefing
Personal research project, 2nd year, 2005
Investigate the potential of mobile phones as a medium for creative expression.
The goal of this project was to look at mobile technologies, in particular at mobile phones, in order to assess their potential for creative exploitation. Nowadays almost every phone on sale comes with buit-in image capturing and processing capabilities.  Additionally, the implementation of the Java Virtual Machine and the introduction of J2ME, a branch of the Java programming language, made it possible to access the computational power of these devices. This combination proposes mobile phones which transform the experience of moving through public environments and public spaces through advanced use of various media:
mobile_struct1.gif

click image to zoom
The scenario is to put  a  virtual layer on top of the real environment. The mobile phone which is equipped with a camera and headphones, acts as a medium (scanner) to detect this virtual layer. Virtual objects like sounds, images, videos, text elements etc. are composited with the live image on the display of the mobile phone in real-time, while the user walks through the environment. Depending on the actual location people encounter different kind of objects which are part of a larger narrative for them to explore.
Examples of live video composition:
  stairs.mov    train.mov    crash.mov 
 
With a service in mind, such virtual objects could be sent to the user’s mobile phone, providing an alibi or excuse for delicate situations: A crowd of demonstrators blocking the road is inserted into the the real camera image.
mobile_excuse.jpg

click image to zoom
 
Micro-installation
For the interim show, instead of presenting these very rough experiments, I wanted to confront the audience with some kind of narrative. So I used the mobile phone as a physical object which communicates a story using sounds and images. But it was also an exercise in technically implementing multimedia content on the mobile phone.

The micro-installation represents a moment frozen in time. It is exactly this particular fraction of a second when the phone hits the wall and bursts into its constituting parts. Thrown by a fictitious character named Scott who has just been dumped by his girlfriend, the phone recounts bits of memories Scott has recorded during the relationship, a phenomenon usually occurring during a near-death experience. On a further stage it could become a gallery of the past relationships: for each girlfriend a smashed mobile phone.
mobile_install2.jpgmobile_install3.jpgmobile_install1.jpgmobile_girls.jpg
click image to zoom

Video of the animation on the phone
  dump.mov 
projects
rca
  space invaders 
  mobile 
  late night office batch 
  becks bombs iraq 
  put the pedal to the metal 
  untiteled rhythm machine 
  juicing 
  dating booth 
  remote confession kit 
  g.e.t. system 

misc
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commercial
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